Infinite Games
Sierpiński
Infinite Games · a multiple reduction copy machine
Copy! Copy! Copy!
Put an image on the glass. The machine prints several smaller copies of it, each moved, turned or flipped by a blueprint. Then it copies the copy, again and again. After a handful of passes your picture is gone and a fractal stands in its place.
The multiple reduction copy machine is a thought experiment from Heinz-Otto Peitgen, Hartmut Jürgens and Dietmar Saupe, who used it in Chaos and Fractals (1992) to explain iterated function systems. Picture a photocopier fitted with several lenses instead of one. Each lens reduces the original and lays it somewhere on the page. Feed the page back in as the next original and let the machine run.
Each lens is an affine contraction: it scales the page by less than 100%, then may rotate, skew, flip and shift it. Here a lens is one frame on the blueprint.
Every lens shrinks, so any two starting images move closer together with each pass. John Hutchinson proved in 1981 that the process settles on exactly one shape, the attractor, whatever you begin with. A lotus, a letter F and your own photograph all become the same Sierpiński triangle. What survives of the source is its color and texture at the finest scale.
Michael Barnsley's collage theorem runs the idea backwards: cover a shape with shrunken copies of itself, and that blueprint will regrow the shape from anything. The Fern preset is four lenses, one of them squashed almost flat to make the stem.
Wacław Sierpiński described it in 1915. On this machine it is three lenses at 50%: one on top, two below. Each pass triples the number of copies and halves their size, so its dimension is the number D for which three half-size copies exactly rebuild the whole.
The dimension readout solves the same equation, Σ rᵢᴰ = 1, for any blueprint you build, where rᵢ is each copy's reduction. When the copies overlap enough that the sum still exceeds 1 at D = 2, it shows 2.00+.
Copies draws the source image at every leaf, so you can watch it shrink into the pattern. Dust plots the attractor point by point and colors each point by where it falls on the source, like projecting the original image onto the fractal.
Keys: Space play · D dive · R record · S source · B blueprint · F fit · ⌘/Ctrl-Z undo
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