San Francisco · Tuesday, November 3, 2026
Save the Dunes
Vote NO on G
The game is set on Sunset Dunes, the park that used to be the Upper Great Highway between Lincoln Way and Sloat Boulevard. Proposition G would reopen it to cars on weekdays, closing it to private vehicles only from Friday at 6 p.m. to Monday at 4 a.m. and on holidays. Here's the case for keeping it a park.
Voters already decided
In 2022 voters rejected cars on the highway every day. In 2024, 55% approved Prop K, which made the road a permanent park. G asks the same question a third time.
People actually use it
Walk SF reports that Sunset Dunes is now the city's third most visited green space, and that more than half of visits happen on weekdays, which are the days G would hand back to cars.
The ocean is coming anyway
This stretch sits on an eroding shoreline. Keeping a road there means fighting rising water and beach erosion. A park is the more climate-resilient use of the coast.
Safer on foot
When cars ran the road, people walking had only a narrow, hilly path beside traffic. The park gives the coast to people on foot, on bikes and on skates.
It costs money
The city Controller's office estimates that letting cars back on could cost San Francisco more than $10 million.
And it isn't simple
Reopening the road to cars would need a coastal development permit from the California Coastal Commission, and possibly other approvals.
Sources: GrowSF on Prop G, Bay City News on the Controller's estimate, Walk SF, Streetsblog SF. Read the official voter guide for both sides before you vote.
Pick a flavor
Same game, same dunes, different look. Pick one and hit play. More flavors are on the way.
The dunes are real
The surface rolls in random dunes up to four rows high, and every one is diggable sand. Walk up and over them, dig straight down from a crest, or tunnel up into one from underneath. They come out different every game.
Walking sideways along the surface climbs a dune rather than digging into its side. Watch for the signs planted in the sand.
How to play
Dig
Desktop: ←↑↓→ or WASD. Phone: touch the left pad and slide.
Spray
Hold Space, or hold the Spray button with your right thumb. Keep pumping until they pop. Auto-aim is on, and on the dunes your spray reaches farther and follows the crest. Press T to turn auto-aim off.
Drop rocks
Dig out from under the junk and it falls. Crush two or more locals at once for a big bonus.
Open chambers
Dig out a buried room and it handles monsters for you. Sewers drown them, offices trap them in meetings, bars start happy hour.
Grab power-ups
Glowing pickups give long, triple or all-way spray, a magnet, extra lives, and the haze.
Swap weapons
Phone flashlight blinds everything in a long beam. Zippo flame is short and hot, two pumps a hit. The dollar-bill gun pays monsters to leave you alone. Each lasts 15 seconds, and they turn up on the dunes too.
Collect history
Every layer hides its own junk. Finish a layer's set for a bonus. Your collection carries over between runs.
P pauses, M toggles music.
Locals
Forty-two locals, from sand fleas to the rival raccoon. Gulls and crabs on the sand, coyotes out at dusk. Further down it gets foggier, then it gets expensive.
Under the sand
Below the dunes sits the same buried city as the original. The deeper you dig, the older it gets.
- Living City0 m
- Recent City20 m
- Old Neighborhood50 m
- Industrial City100 m
- Transit City175 m
- Victorian City275 m
- Gold Rush Port400 m
- Before the City600 m
- Deep Time900 m